Your journey to excellence in
Media Studies
By Revision Genie

Semiotics
Connotation and Denotation
Signs and Codes
Anchorage
Linear Communication Model
Choice and Selection
Combination and Exclusion
Constructed Reality
Modes of Address
Narrative Theory
Propp Character Types
Narrative Structure
Enigma and Closure
Technology and Meaning
Technical Codes
Camera Shots and Movement
Composition and Lighting
Editing
Sound
Print Design
Layout and Typography
Colour
Juxtaposition
Superimposition
House Style
Symbolic Codes
Mise-en-Scène
Verbal Codes
Non-Verbal Codes
Paralanguage
Genre Conventions
Repetition and Variation
Hybrid Genres
Intertextuality
Genre Development
Audience Demand
Re-presentation
Selection and Construction
Mediation
Realism
Media as Window
Media as Message
Gender Representation
Feminist Perspectives
Essentialism
Social Construction
Producer Choice
Audience Positioning
Biased Representation
Prejudicial Representation
Persuasive Communication
Advertising Messages
Political Bias
Propaganda
Stereotypes
Positive Stereotypes
Negative Stereotypes
Stereotype Change
Under-Representation
Misrepresentation
Dominant Values
Viewpoints and Messages
Self-Representation
Dominant Representations
Contested Representations
Social Significance
Cultural Significance
Political Significance
Agenda Setting
News Values
Historical Contexts
Cultural Contexts
Audience Interpretation
Social Variables
Media Production
Large Organisations
Independent Producers
Ownership Patterns
Mergers
Demergers
Takeovers
Concentration
Production Processes
Personnel and Roles
Production Technologies
Working Practices
Ownership and Control
Conglomerates
Diversification
Vertical Integration
Horizontal Integration
Convergence
Cross-Media Ownership
Platform Convergence
Funding Models
Public Funding
Commercial Funding
Not-for-Profit Models
Advertising and Sponsorship
Product Placement
Direct Sales
Global Media Industries
Mass Audiences
Niche Audiences
Globalisation
Cultural Imperialism
Regulation
Self-Regulation
Government Regulation
Censorship
OFCOM
IPSO
VSC
BBFC
ASA
PEGI
Digital Regulation
Online Abuse
Online Anonymity
ISP Responsibility
Public Interest and Privacy
Audience Theory
Active Audiences
Passive Audiences
Uses and Gratifications
Audience Response
Audience Interpretation
Mass Audiences
Niche Audiences
Audience Creation
Targeting Audiences
Marketing Techniques
Viral Marketing
Guerilla Marketing
Trailers and Teasers
Audience Categorisation
Demographics
Psychographics
Geographics
Media Technologies
Audience Data
Audience Research
Quantitative Research
Qualitative Research
Primary Research
Secondary Research
BARB
RAJAR
Pamco
Nielsen
Reception Theory
Preferred Readings
Aberrant Readings
Social Differences
Individual Differences
Media Practices
Identity
Actual Self
Desired Self
Fandom
Audience Membership
Social Significance
Cultural Significance
Political Significance
Needs and Desires
Changing Responses
Social Contexts
Cultural Contexts
Historical Contexts
Political Contexts
Production Contexts
Reception Contexts
Comparative Contexts
Television
Film Industries
Radio
Newspapers
Magazines
Advertising and Marketing
Online Media
Social Media
Participatory Media
Video Games
Music Video
Audio-Visual CSPs
Print CSPs
Online CSPs
Social and Participatory CSPs
Video Game CSPs
CSP Comparison
CSP Contexts
CSP Theoretical Framework
Print Newspapers
Online Newspapers
News Values
Bias and Partiality
Political Positioning
Audience Targeting
Industry Ownership
Regulation
Magazine Conventions
Cover Design
Contents Pages
Double-Page Spreads
House Style
Audience Appeal
Representation in Magazines
Magazine Industries
Advertising Conventions
Persuasive Techniques
Brand Identity
Slogans and Copy
Visual Appeal
Target Audiences
Campaign Messages
Regulation of Advertising
Radio Conventions
Scheduling
Presenter Style
Mode of Address
Audience Interaction
Public Service Radio
Commercial Radio
Radio Industries
TV Genre
TV Narrative
Character Types
Episode Structure
Series Structure
TV Audiences
TV Industries
TV Representations
Music Video Conventions
Performance
Narrative
Visual Style
Editing Pace
Star Image
Music Video Audiences
Music Video Industries
Online Conventions
Social Media Features
User-Generated Content
Participation
Online Identity
Influencers and Producers
Data and Audiences
Online Regulation
Game Conventions
Narrative Worlds
Gameplay Elements
Game Audiences
Game Industries
Linked Online Media
Regulation of Games
Film Production
Film Distribution
Film Marketing
Film Exhibition
Film Franchises
Cross-Media Promotion
Film Regulation
Global Film Industry
Brief Choice
Statement of Intent
Intended Audience
Media Language in Production
Representation in Production
Codes and Conventions
Form and Genre
Original Content
Product Requirements
Website and Game Tools
Unassessed Participants
Audience Address
Media One
Media Two
NEA
Extended Response
Synoptic Links
AO1 Knowledge
AO2 Analysis
AO3 Create