GCSE business unit 2 Flashcards

AQA GCSE Business 8132

E-commerce

Selling online, reaches a global market 24/7 but increases competition and delivery costs.

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Terms in this set (22)

1

E-commerce

Selling online, reaches a global market 24/7 but increases competition and delivery costs.

2

M-commerce

Shopping via mobile apps, offering convenience to customers.

3

Social Media

Used for cheap, targeted marketing and customer service.

4

Digital Communication

Includes email, Slack, and video calls; faster but can lead to 'always-on' stress for staff.

5

Ethics

Doing 'the right thing' beyond the law, e.g. Fairtrade, paying above minimum wage.

6

Sustainability

Reducing carbon footprint, using recyclable packaging, and reducing waste.

7

Sustainability Trade-off

Being 'green' can be expensive, leading to higher prices for customers.

8

Interest Rates

The cost of borrowing money.

9

High Interest Rates

Expensive to borrow; customers save more and spend less.

10

Low Interest Rates

Cheaper to borrow; customers spend more (good for luxury goods).

11

High Unemployment

Easy to recruit staff for low wages, but customers have less disposable income.

12

Low Unemployment

Harder to find staff (wages may rise), but customers have more money to spend.

13

Consumer Income

If incomes rise, demand for luxury goods increases; if incomes fall, demand for necessity goods stays stable.

14

Globalisation Opportunities

Access to larger markets and cheaper raw materials from abroad.

15

Globalisation Threats

Increased competition from international companies and risk of exchange rate fluctuations.

16

SPICED

Strong Pound Imports Cheaper Exports Dearer (affects UK businesses selling abroad).

17

Employment Law

Minimum wage, health and safety, and anti-discrimination (Equality Act).

18

Consumer Law

Goods must be satisfactory quality, fit for purpose, and as described (Consumer Rights Act).

19

Price Competition

Lowering prices to win customers, which can lead to lower profits.

20

Non-Price Competition

Improving quality, better customer service, or clever branding.

21

Market Risk

A calculated gamble, such as launching a product.

22

Market Uncertainty

Unknown events, e.g. a sudden pandemic or economic crash.

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